
November 19th, 2003, 10:09 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Indie Battle Question
Quote:
Originally posted by Truper:
I had a similar thing happen, and I didn't understand it at all until I read Chris Byler's post. I was using a Dragon pretender, won a battle handily, and at the very end, my Dragon suddenly went *poof*. He had something like 152 hit points left before he dissapeared, and I was at a total loss to understand it. But IIRC, the battle was against Onyx Amazons, who probably used Decay. And if Chris is right that the effects of Decay inevitably lead to death eventually and that the effects run to completion at the end of battle, then Decay, at Death 1, 20 fatigue, no gem cost, Thaumaturgy *one* is one mighty potent spell.
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It does have an MR save, right? Dragons are supposed to be highly magic resistant - I find a country bumpkin primitive voodoo witch hexing one to death to be pretty unrealistic... maybe dragons need more MR, or immunity to some magics=)
For those concerned, other common battle-end instakills include dehydration, poison, bane poison/disease, and being on fire. Also, being a mercenary - they die in a bloody puff if they retreat off the screen=)
Does anyone know if dehydration is certain death? I have not been able to tell.
P.S. I have questions about Charge Body and Shock Wave. Both have been cast by my mages, who were not elec-resistant, but the descriptions say they are dangerous to the caster. Does anyone know if this is true? I've never seen them harm the caster, but if they can, the AI should not cast them.
[ November 19, 2003, 20:11: Message edited by: Saber Cherry ]
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