
March 8th, 2004, 07:56 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
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Re: Why do my commanders keep dying of disease?
Quote:
Originally posted by licker:
Good lord, some of you just cannot see the forest for the trees can you?
Disease, as implemented in Dom, is a friggin game element, its not supposed to be a realistic modeling of how actual diseases spread in this world!!!
I'll say it again... the many maps of Dom2, the many nations of Dom2, the many creatures of Dom2, have *NOTHING* to do with anyones conception of the real world other than the devs, and even there, I'd guess they are applying a great deal of abstraction to just about everything.
Get off your rediculose notions about how things 'really work' and just accept the fact that some things in the game are done for balance or flavor, or whatever reason crept into the devs mind when they thought of it.
If it makes you feel any better just hack the files and rename 'Disease' to 'Lingering Death' or 'Incurable Plague' or whatever pissant semantic games you need to play...
Sheesh for a bunch of fans of fantasy there is seemingly a great disconnect with what fantasy is...
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Whoever thinks fantasy is not based on the real world has a low-intelligence. Fantasy is totally based on science, realism, spiritualism, religion, etc. I will never accept anything in a fantasy game if it seems unrealistic. It is not realistic if it cannot be explained.
A true fan of fantasy will never curse it so much as you have, Licker.
But the reason no one should be upset with the "unlrealism" of disease in Dom2 is because Dom2 is a game. Sometimes you just can't get everything perfectly "real" (fantasy wise) and still have a balanced, well-made game.
[ March 08, 2004, 17:59: Message edited by: Argitoth ]
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