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Old February 16th, 2004, 06:26 AM

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Default Re: Tien Chi Conscription

Quote:
Originally posted by PvK:
What you say makes perfect sense, on that topic. This thread was about the detail of Conscription, though, rather than overall TC balance. If that's lacking, it would be more important.
Yes, I understand what the thread is about , but if suggested changes are given for one aspect then those changes, at least in part, affect the balance of the nation. Imagine Conscription given to Pythium or Arco, in it's current form it wouldn't do much at all. But if it was improved to the point where it was either 'good enough to be noticed' or 'by the definition of the word' then that would place Pythium or Arco even more above most other nations. Just imagine Jotun with Conscription.

Quote:
Tien Chi commanders aren't technically the only ones who suffer speed 1 strategic. (Ulmish Guardian commanders, maybe Arco hoplite commanders (?) ... ) But ya it would be good to know IW's reason for this, or else perhaps to change it.
I had forgotten about the Guardian Commander (more than likely because I never use him). The Lord Warden is another, though he has stealth and it doesn't really work against him. Though I think the reason he is Movement 1 is because of his armor. Hoplite Commanders move at 2, same as Machaka Commander.

For Tien Ch'i: the Eunuch, the Ceremonial Master, Minister of Rituals, and Celestial Master all have Movement 1.

I believe the reason/why for it is because common knowledge of the era had most dignitaries and ceremonial leaders traveled with a retinue of servants, slaves, etc. And so that is represented by them losing movement.

In game however, it makes a huge difference having the greater portion of your commanders regulated to 1 movement.

Quote:
Tien Chi AI came and steamrollered my Arco when I was trying to build up a Natajara SC. They had over a dozen celestial giants of some sort which were quite hard to deal with. Just one example, and it sounds like it may be atypical.
Yes, Celestial Soldiers are very nice. They are fairly pricy (4 Air Gems per Soldier - 20 Air Gems to cast the spell).

If they had 15 that would be summons worth 60 Air Gems, quite a healthy chunk. I'd hope they would be decent enough to make you think twice for that cost

[ February 16, 2004, 04:37: Message edited by: Zen ]
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