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Old December 1st, 2003, 05:44 AM
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Default Re: CherryMod Thread

Quote:
Originally posted by Endoperez:
About the animal theme, what if they ONLY required resources? Like, wolves costing 1 gp/10 res, and bears 1gp/30 res? The problem comes with castles... If fortress could be replaced with a temple for this theme, it would be good. But a fortress (den? homely cave?) with a building time of 1/cost of 150, no defence rating and no walls inside would work too, if we can mod these things.
That makes quite a lot of sense. Of course, resources would be DIFFERENT to animals - they would be food, habitat, and so forth... so, ideally, the special sites that provide supply to humans would provide resources to animals, and things like the great iron mine would be worthless to animals... farmland/forest/swamp would be high-resource, desert/waste/ocean/mountain would be low. But that's more than the engine can handle=(

It would be interesting, though, for animals to only spend gold recruiting indy units, with all national animal units resource-only. Or all summoned/dominion-spawned, like Ermor.

Thanks for the ideas!

On other notes: Cavalry. The mount's ability to absorb damage and missile fire are discounted in Dominions... if a missile lands on a square full of light cavalry, it will wound a rider (AFAICT). That's unrealistic.

Ideal solution:

Mounted units are all modeled with a rider and mount (like Machaka spider cavalry, and Atlantian lobster cavalry). Each has independant stats, including HP. Every attack rolls to pick which to hit, based on their relative size... so, for example, an arrow landing on a Freak Lord would be MUCH more likely to hit the Freak than the Lord. When one dies, the other appears alone (like War Lobsters after their riders die). This means that the rider can become dismounted. Some attacks, like area-effect attacks, would hit both mount and rider.

CherryMod fix - what I intend to do until mount/rider units are more fully modeled in the Doms II engine:

Add +40% HP to all mounted units, to model the hits and damage that are absorbed by the mount. If this makes cavalry overpowered, I'll increase their gold price a little; but I think cavalry (especially light/medium cav) are unrealistically weak. Oh, and I might add "War Horse" units that spawn when knights are killed (and leave after battle).

-Cherry

Edit. New Japanese pretender: The Great Ninja, a stealthy, cheap, poison-immune, air-shielded assassin with 3 dominion, who spawns ninjas.

[ December 04, 2003, 05:26: Message edited by: Saber Cherry ]
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