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Old January 8th, 2004, 07:47 PM
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Default Re: CherryMod Thread

Quote:
Originally posted by Arralen:
I would suggest removing the Wakizashi as even as "faked" secondary weapon from most samurai troops completely, because

- they simply weren't able to use both swords at once, and fought 1,5-handed using the Katana

- therefore they didn't use the W. as some kind of "shield-substitute" to block or deflect incoming blows.

By the way -did you make it some kind armor or shield. Making it a shield would result in a ridiculous arrow blocking ability (hey, we don't do Hongkong films here ), making it a piece of armor would have other consequences I'm not shure about (=> armor piercing, items/spells that destroy armor etc.).
Right now it is a non-shield armor that takes 1 hand. Not sure if this is possible in the real game... but yeah, I don't want normal units blocking arrows with them.

Quote:
What stats are you using for the Wakizashi?
Weapon: dam=5 def=2 length=1 hands=1 hits=1 res=4
Armor: def=2 hands=1 res=4

As a Last resort, I could take away all wakizashi stats but give it the special ability "Self Blood Sacrifice" so that seppukuing troops (RS does not "rout") at least increase your dominion=)

Quote:
By Tacticus:
Prot 17 AND Defense 17 on a unit (the daimyo) ? And others I see have high protection AND high defense as well...

I am afraid this is just too powerful. It will need to be tested of course. On a commander, if it comes from good, pre-equiped items, and the price is right, it might be ok. Otherwise you are just creating cheap and easy SC material here, and almost impossible to kill armies... I am also concerned about 3 gold 1 ressource armies, especially the 3 gold. Even hogsburg militias are not that cheap, and yours can be recruited in any castle... Granted, they are the worse units I have yet to see, but there comes a point where stats don't matter, all you are looking for is the cheapest arrow catcher in sight, and you have just given a new meaning to the concept...
The Daimyo's gold and resource cost may be (probably are) too low, but the stats are not unreasonable. I'll increase those costs. Keep in mind that he has no lance and no shield, unlike similar elite mounted commanders. In the combat sim, he is always beaten by the Ulm edit: Black Lord. Keep in mind that all these stats are derived, not base. Here are his weapon stats:

name=Katana dam=7 att=1 def=1 length=2 hands=1 hits=1 res=7
name=Sai dam=2 def=3 hands=1 hits=1 length=0 res=2

So he's getting a +3 mounted and +4 weapon defense bonus... his base defense is 13. Perhaps he should get a wakizashi instead of a sai? Anyway, he lacks a shield and lance (major negatives), is not sacred, but is otherwise similar to comparable units (except for his low prices, which I will raise). For comparison:

New Unit:
RS Daimyo (Base creature: RS Daimyo)

HP: 14 Str: 11
Prot: 17 Att: 12
Mrl: 14 Def: 17
Mrst: 11 Prec: 8
Enc: 5 AP: 22

Ambidextrous 3, Mounted

Weapons: Katana, Sai, Hoof
Items: Kabuto, Yukino****a Do

Gold: 80 Res: 35

********************************

Ulm Black Lord (Base creature: Ulm Black Lord)

HP: 17 Str: 14
Prot: 24 Att: 13
Mrl: 16 Def: 10
Mrst: 9 Prec: 10
Enc: 5 AP: 18

Mounted

Weapons: Lance, Morningstar, Hoof
Items: Full Plate of Ulm, Full Helmet, Kite Shield

Gold: 130 Res: 70

********************************

PY Serpent Lord (Base creature: PY Serpent Lord)

HP: 15 Str: 13
Prot: 18 Att: 14
Mrl: 15 Def: 15
Mrst: 11 Prec: 8
Enc: 3 AP: 16

Mounted

Weapons: Spear, Bite
Items: Plate Hauberk, Helmet, Round Shield

Gold: 130 Res: 58

********************************

TC Prince General (Base creature: TC Prince General)

HP: 10 Str: 10
Prot: 15 Att: 14
Mrl: 16 Def: 16
Mrst: 12 Prec: 10
Enc: 5 AP: 22

Sacred, Mounted

Weapons: Lance, Falchion, Hoof
Items: Full Scale Mail, Helmet, Round Shield

Gold: 150 Res: 42

********************************

Man Knight of Avalon (Base creature: Man Knight of Avalon)

HP: 14 Str: 12
Prot: 20 Att: 12
Mrl: 15 Def: 16
Mrst: 13 Prec: 10
Enc: 5 AP: 30

Mounted

Weapons: Lance, Broad Sword, Hoof
Items: Full Chain Mail, Full Helmet, Kite Shield

Gold: 85 Res: 61

********************************

MAR Paladin (Base creature: MAR Paladin)

HP: 15 Str: 13
Prot: 20 Att: 13
Mrl: 16 Def: 14
Mrst: 12 Prec: 10
Enc: 5 AP: 20

Sacred, Mounted

Weapons: Lance, Broad Sword, Hoof
Items: Full Chain Mail, Full Helmet, Kite Shield

Gold: 130 Res: 61

********************************

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As far as peasants go. The price that I put in may be unbalanced (I hope not!). However... it is not unrealistic. Rather, Illwinter's prices for militia, slingers, and such trash units are very high in my opinion. An untrained militia pressed into the army and handed a spear does not cost 70% of training and equipping a heavy infantry unit.

I plan to rebalance all the militia in the game to fall more into line with those numbers.

And for ronin... like gladiators, they leave after a battle. Monks are powerful but expensive and limited by holy level (and low protection).

I understand your concerns, and they may very well be justified. Currently, RS has the 3rd best melee units after Jotunheim and Abysia in the combat sim. But they are somewhat magically weak (level-2 water, level-2 fire, level-1 death, level-1 nature, and some randoms), average holy powers (level-3 max), and have no shields at all... which, I think, will make their armies incredibly vulnerable to crossbows. And their good troops are all very expensive.

So, it's hard to say at this point... until I can actually see them on a battlefield. But thanks for brining the Daimyo to my attention, anyway - looks like the RS cavalry needs a bit of cost boosting.

-Cherry

[ January 08, 2004, 17:54: Message edited by: Saber Cherry ]
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