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Old January 9th, 2004, 01:16 AM
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Default Re: CherryMod Thread

Quote:
Originally posted by Zen:
Please take into consideration some of your resource costs Cherrypie

The one I'd note is the 17 Defense 16 gold, 4 resource, stealth monks. While I'm a fan of stealth units. Just look at how much it costs to make a decent army of them initially.

320 Gold, 80 Resources = 20 17 Defense Monks
640 Gold, 160 Resources = 40 17 Defense Monks

Normally it wouldn't matter, but they have low encumberance (3), full dual wielding with 3 attacks (remember each attack after the 1st on a unit lowers the defense of it by 1, so they don't need high att) and 17 defense that with the exception of a few nations and most certainly independants, would have a hard time to deal with.

With that kind of resources you could have an army of 20 turn 1, and 2 turns later probably 20 more. And with such low initial cost their upkeep is low for being a stealth unit.

Just something to consider on the stealth units.

Edit: Just noticed they were sacred too. So throw Quickness on them with a +4 Defense for a 9 Water blessing and they are very nearly Vans with a grillion attacks for 16 gold and 4 resources.

Edit: I just noticed that you said in your post that RS units don't rout? At all? Or are you just going to make them have a high morale so that represents the amount of conviction they have towards their god?

DO they just die if they retreat? Or am I reading more into that, (if so, that could be RS's total fall, not being able to rout would be a huge weakness vs fear units and terror. Ermor and C'tis would invariably make them run and hide under their fancy dresses )
Hmm... well, the monks are sacred, which limits production to maybe 5/turn... I could even make them capitol only. The sai gives +3 defense each. The blind monks will certainly be capitol-only. Normal, non-blind monks only have 5 protection, meaning they fall to archers just like flagellants... which also get 2 attacks and have low encumbrance... but are cheaper. Monks (except blind monk) are not very good against armored opponents, though, unless you give them Fire 9=)

As for not routing... I would love to make RS units that rout commit seppuku if they pass a morale throw=) But actually, I was just kidding.

I'll look into the monk costs - they may be too low.

Kristoffer:

Thanks for posting that chart! I'll use it as a guideline.

-Cherry
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