Re: CherryMod Thread
Well, I wrote a little scale-rebalancing mod. Not that it makes them better, just more the way I feel they should feel.
Changes:
Major event frequency changed from 15% of events to 12%.
Order affects event frequency at 2% per scale, not 5%. I felt decoupling order and luck was very important.
Luck/Misfortune increases events by 7% per scale, not 5%. This is to make up for reducing the event frequency with a high turmoil.
Luck/Misfortune affect event polarity (good/bad) by 13% per scale, not 10%. Now the percentage of positive events is like this:
Luck : probability an event is good
3 : 89
2 : 76
1 : 63
0 : 50
-1 : 37
-2 : 24
-3 : 11
Growth/death changed from 0.2% population change per scale to 0.3%. Before there was no reason to ever choose Growth 3.
Capitol population by turn 30 (2.5 years):
Original, 3 growth: 35900
Rebalanced, 3 growth: 39200
Original, 3 death: 25000
Rebalanced, 3 death: 22900
...a minor change. I wish I could set a base of .1% growth at neutral scale.
Now, I just need a host=)
-Cherry
P.S. In the meantime, if you want it, pm me with an email address.
[ January 12, 2004, 21:31: Message edited by: Saber Cherry ]
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