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Old January 12th, 2004, 11:22 PM
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Saber Cherry Saber Cherry is offline
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Default Re: CherryMod Thread

Well, I wrote a little scale-rebalancing mod. Not that it makes them better, just more the way I feel they should feel.

Changes:

Major event frequency changed from 15% of events to 12%.

Order affects event frequency at 2% per scale, not 5%. I felt decoupling order and luck was very important.

Luck/Misfortune increases events by 7% per scale, not 5%. This is to make up for reducing the event frequency with a high turmoil.

Luck/Misfortune affect event polarity (good/bad) by 13% per scale, not 10%. Now the percentage of positive events is like this:

Luck : probability an event is good
3 : 89
2 : 76
1 : 63
0 : 50
-1 : 37
-2 : 24
-3 : 11

Growth/death changed from 0.2% population change per scale to 0.3%. Before there was no reason to ever choose Growth 3.

Capitol population by turn 30 (2.5 years):

Original, 3 growth: 35900
Rebalanced, 3 growth: 39200
Original, 3 death: 25000
Rebalanced, 3 death: 22900

...a minor change. I wish I could set a base of .1% growth at neutral scale.

Now, I just need a host=)

-Cherry

P.S. In the meantime, if you want it, pm me with an email address.

[ January 12, 2004, 21:31: Message edited by: Saber Cherry ]
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