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				January 17th, 2004, 11:09 PM
			
			
			
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					Join Date: Oct 2003 Location: Crystal Tokyo 
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				 Re: CherryMod Thread 
 
	I doubt holy can be a requirement...Quote: 
	
		| Originally posted by Zen: Uhm, why not just change the 2 Air Req to 2 Water?  As that is the closest representation you could find, and the Astral is "Celestial"?
 
 Or maybe change it to "Holy 3" ?
  This would limit it *Only* to CM's, no pretenders or anything could summon the Soldiers. 
 Just a few thoughts.
 |  Anyway- I think I'll change it to 1 air, 1 astral.  I would go 1 air, 2 water, but I think that would force water gems to be used when casting.
 
 Additional change:
 
 Vanheim: All Vanheim troops get 25% cold resistance.  They should have learned how to dress warmly, and evolved higher metabolisms, and so forth...
 
 Atlantis:
 Additional unit, "Shark Warrior".
 Base: Atlantian, Weapon: Sharktooth Mace, Equipment: Sharkskin Armor, Turtle Shell Shield
 
 Sharktooth Mace: A mace carved from the jawbone of a large shark, retaining the rows of razor-sharp teeth.
 dam=5 att=1 res=3 (no poison damage)
 
 Sharkskin Hauberk: A hauberk made from the rough hide of a large shark.
 aprot=5 enc=1 res=3
 
 Machaka:  Added "Machaka Raider".
 Base unit: Machakan Raider (Same stats as a Machakan, except: stealthy, 13 base AP, 11 morale, 11 gold)
 Equipment: Spear, Shortbow, Hide Shield
 
 Added "Raiding Party Leader"
 Base Unit: Same as Machaka Raider, but 25 gold, 10 leadership, and +1 att, def, mrl, and stealthy 5.
 Equipment: Same as Raider.
 
 Details:
 
 C:\Projects\Java\Dominions>java Unit at.shark.warrior mac.raider mac.raiding.par
 ty.leader
 
 New Unit:
 AT Shark Warrior (Base creature: Atlantian)
 
 HP:        12       Str:       11
 Prot:       9       Att:       10
 Mrl:       10       Def:       11
 Mrst:      10       Prec:       8
 Enc:        5       AP:         8
 
 Weapons:   Sharktooth Mace
 Items:     Sharkskin Hauberk, Turtle Shell Shield
 
 Gold:      10        Res:        7
 
 *********************************
 
 New Unit:
 MAC Raider (Base creature: MAC Raider)
 
 HP:        10       Str:       10
 Prot:       2       Att:       10
 Mrl:       11       Def:       12
 Mrst:      10       Prec:      10
 Enc:        3       AP:        12
 
 Stealthy 0
 
 Weapons:   Spear, Short Bow
 Items:     Hide Shield
 
 Gold:      11        Res:        5
 
 *********************************
 
 New Unit:
 MAC Raiding Party Leader (Base creature: MAC Raiding Party Leader)
 
 HP:        10       Str:       10
 Prot:       2       Att:       11
 Mrl:       12       Def:       13
 Mrst:      10       Prec:      10
 Enc:        3       AP:        12
 
 Stealthy 5
 
 Weapons:   Spear, Short Bow
 Items:     Hide Shield
 
 Gold:      25        Res:        5
 
 *********************************
 
 C:\Projects\Java\Dominions>java Weapon Sharktooth.mace
 
 Weapon 'Sharktooth Mace'
 dam=5, hits=1, att=1, length=1, hands=1, res=3
 new=1
 
 
 C:\Projects\Java\Dominions>java Item sharkskin.cuirass sharkskin.hauberk full.sh
 arkskin.armor
 
 Item 'Sharkskin Cuirass'
 aprot=4, res=2
 new=1
 
 Item 'Sharkskin Hauberk'
 aprot=5, enc=1, res=3
 new=1
 
 Item 'Full Sharkskin Armor'
 aprot=7, def=-1, enc=2, res=5
 new=1
 
 P.S.
 
 Unarmored satyrs:  Need to be cheaper.  I'll adjust all satyr costs - maybe 7 gold minimum.  Harpies may need cheapening too, but probably not.
 
 [ January 18, 2004, 17:58: Message edited by: Saber Cherry ]
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