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Old January 17th, 2004, 11:09 PM
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Default Re: CherryMod Thread

Quote:
Originally posted by Zen:
Uhm, why not just change the 2 Air Req to 2 Water? As that is the closest representation you could find, and the Astral is "Celestial"?

Or maybe change it to "Holy 3" ? This would limit it *Only* to CM's, no pretenders or anything could summon the Soldiers.

Just a few thoughts.
I doubt holy can be a requirement...
Anyway- I think I'll change it to 1 air, 1 astral. I would go 1 air, 2 water, but I think that would force water gems to be used when casting.

Additional change:

Vanheim: All Vanheim troops get 25% cold resistance. They should have learned how to dress warmly, and evolved higher metabolisms, and so forth...

Atlantis:
Additional unit, "Shark Warrior".
Base: Atlantian, Weapon: Sharktooth Mace, Equipment: Sharkskin Armor, Turtle Shell Shield

Sharktooth Mace: A mace carved from the jawbone of a large shark, retaining the rows of razor-sharp teeth.
dam=5 att=1 res=3 (no poison damage)

Sharkskin Hauberk: A hauberk made from the rough hide of a large shark.
aprot=5 enc=1 res=3

Machaka: Added "Machaka Raider".
Base unit: Machakan Raider (Same stats as a Machakan, except: stealthy, 13 base AP, 11 morale, 11 gold)
Equipment: Spear, Shortbow, Hide Shield

Added "Raiding Party Leader"
Base Unit: Same as Machaka Raider, but 25 gold, 10 leadership, and +1 att, def, mrl, and stealthy 5.
Equipment: Same as Raider.

Details:

C:\Projects\Java\Dominions>java Unit at.shark.warrior mac.raider mac.raiding.par
ty.leader

New Unit:
AT Shark Warrior (Base creature: Atlantian)

HP: 12 Str: 11
Prot: 9 Att: 10
Mrl: 10 Def: 11
Mrst: 10 Prec: 8
Enc: 5 AP: 8

Weapons: Sharktooth Mace
Items: Sharkskin Hauberk, Turtle Shell Shield

Gold: 10 Res: 7

*********************************

New Unit:
MAC Raider (Base creature: MAC Raider)

HP: 10 Str: 10
Prot: 2 Att: 10
Mrl: 11 Def: 12
Mrst: 10 Prec: 10
Enc: 3 AP: 12

Stealthy 0

Weapons: Spear, Short Bow
Items: Hide Shield

Gold: 11 Res: 5

*********************************

New Unit:
MAC Raiding Party Leader (Base creature: MAC Raiding Party Leader)

HP: 10 Str: 10
Prot: 2 Att: 11
Mrl: 12 Def: 13
Mrst: 10 Prec: 10
Enc: 3 AP: 12

Stealthy 5

Weapons: Spear, Short Bow
Items: Hide Shield

Gold: 25 Res: 5

*********************************

C:\Projects\Java\Dominions>java Weapon Sharktooth.mace

Weapon 'Sharktooth Mace'
dam=5, hits=1, att=1, length=1, hands=1, res=3
new=1


C:\Projects\Java\Dominions>java Item sharkskin.cuirass sharkskin.hauberk full.sh
arkskin.armor

Item 'Sharkskin Cuirass'
aprot=4, res=2
new=1

Item 'Sharkskin Hauberk'
aprot=5, enc=1, res=3
new=1

Item 'Full Sharkskin Armor'
aprot=7, def=-1, enc=2, res=5
new=1

P.S.

Unarmored satyrs: Need to be cheaper. I'll adjust all satyr costs - maybe 7 gold minimum. Harpies may need cheapening too, but probably not.

[ January 18, 2004, 17:58: Message edited by: Saber Cherry ]
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