View Single Post
  #1  
Old November 21st, 2003, 01:45 PM

Hawkmoon Hawkmoon is offline
Private
 
Join Date: Nov 2003
Location: Atlanta, Ga
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
Hawkmoon is on a distinguished road
Default Re: Ulm, Ulm and more Ulm !!!!

Cool responses...let's see if I can get to them...

< A good combo, IMO, is a Fire-9 Dragon pretender. Those flaming weapons are especially painful when backed by good, honest, Ulmish muscle!

Honest Ulmish muscle...yep...that' what drew me to them in the first place...wizards...bah! Hokey religions and ancient weapons are no match for good bLaster kid. Whoops wrong time period, butyou get the point...


Heh heh....I think of myself as the Pretender also...nope, definitely can't be the fat chick now.

< I was attracted to them in the beginning but I don't find them very good now in the end game. They are too limited in the end game, as are the Niefel theme Jotunheim.

I don't know....by the end game you should have a bunch of souped up Master Smiths and your Pretender plus any special mage types from territories, the more I write the more excited I get about Ulm...I'd like to see them have MR that actually amkes a difference, or be allowed to freely shift defense points around to different provinces to reflect their disciplined society structure. Iron Faith needs some work to make it doable but Vanilla Ulm is here to stay!


True but if you don't have the resources to spend all that cash, it neds to go somewhere and I've had huge success using defense against Eremor which was the bad guy giving me problems when I had 92 pts...


I played Last night for about 4 hours experimenting with this and I'll tell you what...Smiths wearing Earth Power boots and possessing the Aiming Eye are soem Blade Wind unleashing fools. I had 4 running around with about 15 Knights...they absolutely tore through huge amounts of undead...I had 2 Priests also and the Banishment was nice...but accurate Blade Wind is a nasty thing to deal with, let alone 3 or 4 every round.

Also, I got intoa bit of a pickle at one point and retreated all 4 and my Pretender to a castle/lab and had all 5 do Colckwork Horrow....Mu HU Ha Ha Ha...instant army, just add lab....was beautiful.

Are the difficulty levels just for AI decision making or does it actually affect things like resources, magic points, etc ?
Reply With Quote