Re: Random Opponents map anyone?
Gandalf --
The random # of enemies is a good idea (more realistic -- is that silly to say about a game with zombies and underwater nations?), but I'd add in an option to choose AI difficulty. If I got into a game where one Impossible AI ate 5 Easy AIs, I'd get cranky.
How about one based on your Random Circus concept, with tons and tons of fortifications, temples, labs, and monoliths guarding provinces?
Seems to me a Generator, while lots more work, has a lot more usability than a single map -- unless that one map's ubercool.
Thanks for all your hard work.
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