Re: Emissive Armor Classic (SE3 style)
I posted how the SE4 engine calculates damage below.
Basically, my way, it will check
(is the damage less than the emissive ability?), if no, then it does 3, 4, or 5 damage to kill one segment of armor. It then checks
(is damage - 5 < emiss ability?)
if no it kills another, and checks
(is damage -10 < emiss abil?)
if yes, then the emiss means you take no more damage.
Essentially it will emiss the Last 30 points of damage, guaranteed.
The Last 30 damage is equivalent to the first 30, but the first thirty is easier to picture in your mind, hence the description.
[This message has been edited by suicide_junkie (edited 23 April 2001).]
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