
November 23rd, 2003, 05:59 AM
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Join Date: Sep 2003
Location: Oregon
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Re: Tien Chi! Sigh . . .
Quote:
Originally posted by Kristoffer O:
quote: Originally posted by Zen:
Well in the balancing of it; maybe using pillaging to gain an army would be more factoryish, but if every time you conquer a province you gained an army it can be exploited (SP especially; but MP is my thoughts) by allowing provinces to be defeated in order to retake them and X number of new units.
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Not if the number of new units were dependent on how many enemies you killed when conquering the province. This would effectively avoid cooperative multiplayer sleazing, but it doesn't feel like it fits. Perhaps instead base it on how much you pillage, but decrease it proportional to unrest already existing in a province?
In the end however, I simply don't like this idea, and think it is strongly unthematic. The Mongols weren't really into raiding like that, but rather into conquering -- which they did very nicely. What raids they made were more like scouting expeditions to be followed up by later conquest.
I don't even think that turmoil scales make sense for the "Barbarians". The lands the Mongols conquered were safer and more orderly after their conquest. Their military was more orderly than every military that preceeded them, with the _possible_ exception of the Romans. Treatment of the Mongols et al as "Wild Barbarian Hordes" IMHO is a Western European and largely fictional bias.
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