Re: Blessing Effects and National/Theme Starting Spells
Yes... TC national spells are weak. I've never seen much point in casting flight in the first place; it's just another thing to script that takes the place of a useful spell. Plus nobody can cast it. If CM's had 2 air so they could actually cast celestial warriors... or (even better) 2 random so that 1 in 4 instead of 1 in 8 could cast it... it might be a quite useful summon=)
Why do they get 2 water, 1 air (and the Master of the Way 1 water, 0 air) when it seems to be such an air-focussed nation?
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