Re: .. the game of mutual self-destruction ..
Sadly the wars around the accension of the gods are not a positive thing for the ordinary folk of the world.
Two things I would like to see looked at on this:
Default growth scale of +1 - or maybe +1/2 - for both independents and player/ai races. This would mean that a death 1 race would still enevitably fail as they cannot grow while it can certainly lose population while a baseline race or inde would slowly grow. Growth should be slow and collapse into chaos is always a possibility but surely the norm, as Arralen says, should be slow growth not no growth.
I think luck needs reworking - more like the Dom 1 way where it affected likelyhood of events making luck 0 the safest option. This would increase the value of the luck scale (at least the not playing misfortune part) somewhat from its present degraded value.
At present I'm testing turmoil/luck races and they do seem to get more bad events than order/misfortune races though the occasional beauty (chainmail of displacement for PoD) makes up for alot and I have seen alot of hero's. The whole order/misfortune thing has a large impact on race designs as whatever fits this approach is easiest to make work - I don't get a meaningful amount of random events at order +3 so the misfortune 3 (or sometimes 2) only really effects national hero's.
I think the Barbarian Kings recruitment through pillaging/conquest/turmoil idea helps because it gives the race a better return from playing the, generally weak, turmoil approach. I also like being able to play the game in different ways and a barbarian horde that grows as it conquers would add to the variety of the game - as long as its balenced.
Cheers
Keir
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