Re: Big Problem - Unbalanced random events
The dominion does not only affect the minds of people, it changes the very lands, thus more storms in a land of turmoil, more blizzards in a land of cold and more treasures found in a land of fortune.
The changes in the scales were intended to make the scale effects easy to grasp. At first each scale was to affect one area only. This was not entirely good and now growth and production do increas income for example (not as much as in Dom I though).
Luck and events have not been altered a second time. It bothers me that there is a default setting that everyone feels compulsed to use, but I'm not yet sure what should be done and what effects we wish to avoid and what to add.
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