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Old March 24th, 2004, 12:41 PM
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Chazar Chazar is offline
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Default Re: Big Problem - Unbalanced random events

Umh, I am bringing up an old thread, but what about that:

Include an option that sets luck initially to +3 in a players capitial province, regardless of his dominion scales?

If a player has choosen misfortune, the scale will certainly drop back to it within ~10 turns, but it might protect everybody from severe disasters in their home provinces (only) in the beginning!

I am fine with the random events as they are, but given the importance of your starting province, loosing half of your population, a burned-down lab or a temple swallowed by an earthquake in the first three turns _is_ devastating a multiplayer game - and it still happened to me in V2.08 with Order+3, Luck+0...

Random events for non-home provinces are ok as they are, imho, and they are ok later on when the game is going, but I think that they are not ok within the first few turns in the captial province! It simply ruins a multiplayer game based on strategy.

I know that this point is controversial, hence I am only asking for an option, which might be easy to implement, as it works similar to spells like "WolvenWinter" (Although I have no real ideas about the difficulty of that.)

[ March 24, 2004, 10:44: Message edited by: Chazar ]
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