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Old March 24th, 2004, 07:09 PM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: Big Problem - Unbalanced random events

Quote:
Originally posted by Teraswaerto:
Getting one's temple destroyed on the second turn of an MP with 3 order is not a pleasant experience.
Heh. In my Last MP game as Pangaea (based on the free Maenad principle ), I got no random events round 1 & 2, then
#3 Young rebels started creating unrest: My home province rose to 58 unrest from 0
#5 A flood wiped out 25% of the population of my second province conquered in turn 4
#7 Home temple destroyed by earthquake

As the map had independents 9, that set back my expansion by 5-8 rounds compared to the opposition as I had virtually no income.

The settings? Turmoil 3, Sloth 3, Heat 0, Growth 0, Luck 3, Magic 3..... I guess I was begging for it with the turmoil and sloth scales, but I sure as hell did not feel lucky - and I might have been luckier (i.e. fewer random events) with luck 0.

It took over 30 turns before I got a +gold event.

Remember the "luck" blurb in the dominion scales? Seldom has a description of an ability been so thoroughly misleading:
Quote:
Official description of lands with positive luck
A land of Fortune is a good place to visit. Good events are common, and no one seems to have any bad luck. On the other hand, a land of Misfortune is not a good place to visit. Nails find their way through the soles of your boots, and the fish let go of the bait. No matter how well a project is planned, trouble and ruin will undoubtedly strike. Lands of Misfortune are best avoided
"Good events are common, and no one seems to have any bad luck"? Propaganda without ANY base in gameplay, I am sorry to say.

[ March 24, 2004, 17:13: Message edited by: Peter Ebbesen ]
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