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Old March 25th, 2004, 12:54 AM
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Default Re: Big Problem - Unbalanced random events

Quote:
Originally posted by Slygar:
quote:
Originally posted by LintMan:

I would add a suggestion to that to make sure that the good major events were as good to have as the bad major events are bad to have. (ie: an event that doubles your population should be just as possible as the 1/2 population death event. (Note that to the the fair inverse of the 1/2 pop death, it needs to be a doubling, not a 50% pop gain.))

YES!! This is exactly my problem with the event system. The good events dont compare at all the bad events in terms of severity, especially the population gain/loss ones.
It depends... A lot of the good events are very significant too. Getting a hero is a big boost to some of the nations. You could sometimes get a random Lore Master, Animist or a Stalker (ethereal assasains). If you got lucky, you might get a Ring of Wizardary or Soul Contract from the item events - it did happen. I think the 1500 gold event only happens at Luck+3, but that's equivalent to the income of 3 to 4 turns (plus an item). You can sometimes get permanent increase of resource, gold income and gain an Earth gem site. If you're lucky enough to have a castle in the right province, it'll be 300 or 450 gold saved.

Getting a population loss event is depressing but on the other hand, it doesn't always hit your important provinces.

I don't know. So far, most of the judgement on the lucky event being too insignificant or the unlucky event being too harsh are very subjective. Can anybody suggest a more accurate measurement of their effects?

Unless there is a mirror image between the good and bad events, I don't know how you can balance the good and bad events out.
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