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Old March 25th, 2004, 03:01 AM
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Graeme Dice Graeme Dice is offline
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Default Re: Big Problem - Unbalanced random events

Quote:
Originally posted by LintMan:
In my current game with Turmoil -1, Luck 0, I usually see several events per turn. At best, the good events give me a few gems, some gold, or maybe a new temple or some militia somewhere.
Well, you didn't pay for a luck scale, so you can't expect to get good events any more often than the bad ones.

Quote:
Those good things just don't come close to balancing out the bad ones. That means that those who take order 3, misfortune -3 will get very few good events, but it will hardly matter: the good events just aren't that beneficial, and overall with order 3, Misfortune -1, they probably will *still* get less overall bad events than I do with turmoil -1, luck 0.
That's is extremely unlikely, since they will get only 5% fewer events than you will, and 80% of the events they do get will be bad events. They could expect that about a quarter of their games will be severely impacted in the first 10 turns by their scale choice, and they will have to continually deal with random attacks on their provinces. You get 5% more events in total, and only 50% of them will be bad. You also have 40 more nation points than they do to work with, so you can't expect yourself to benefit as much from the scales as they do.

Quote:
I liked Saber Cherry's idea of events getting categorized into major/minor classes.
They already are, and always have been classified as such. This is an _old_ thread, and much of the information is not correct. It dates back to considerably before the first patch was even released.
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