Re: Big Problem - Unbalanced random events
Another thing to consider is the definition of luck.
If you play ermor, you wont mind population loss events that much. However, getting Militia units that demand upkeep will quickly reduce that 200 gold you saved for a temple to zero. Definitly no luck.
Anyway, everyone complains about those money gain/population loss events. So what would you like? Population gain/loss events or money gain/loss events? Money loss events can easily be avoided by having no money at the end of the turn. On the other hand, Illwinter already said that population gain events are out of the question.
So, what do you propose?
[ March 29, 2004, 13:44: Message edited by: PrinzMegaherz ]
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