Re: Big Problem - Unbalanced random events
			 
             
			
		
		
		
		I could think of a few things that could be done here: 
 
1) Like I said, reduce the percentage of pop hits.  It feels out of place to me.  
 
2) Why can't "travellers from afar" decide to settle in a province?  It needn't be a big number, but plopping down 500 new settlers from off-map into a province would be neat. 
 
3) An at-start moratorium on *all* events as an option from 1 to 10, with events starting on turn X. 
 
Just some thoughts. 
 
-Jeff 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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