Re: Big Problem - Unbalanced random events
I could think of a few things that could be done here:
1) Like I said, reduce the percentage of pop hits. It feels out of place to me.
2) Why can't "travellers from afar" decide to settle in a province? It needn't be a big number, but plopping down 500 new settlers from off-map into a province would be neat.
3) An at-start moratorium on *all* events as an option from 1 to 10, with events starting on turn X.
Just some thoughts.
-Jeff
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