
March 30th, 2004, 12:33 AM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 510
Thanks: 24
Thanked 31 Times in 12 Posts
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Re: Big Problem - Unbalanced random events
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Originally posted by PvK:
I thought there was an immigrant event - just apparently rare. Am I mis-remembering?
EDIT: Good points, Peter. That probably has a lot to do with why I haven't seen lots of bad events in my Lucky games compared to others. I didn't lower my other scales much in those games, and probably the people who got nailed by bad events did. Though, I think Luck does also increase the odds and/or possibility of some of the best positive events, so there would still be some effect even after the "threshold" is reached. I agree though that it'd be nice to remove or tweak the 3-event maximum.
PvK
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Oh, it certainly does. Having good scales in general AND a good luck scale will regularly give you some VERY good events. It is just that the way it seems to be working currently, unless you are cross-breeding/void-summoning or already have maxed most other scales, it is almost a no-brainer on any decent sized map not to invest in luck but to invest in other scales instead - or to take an extra magic path to 3 or 4 for the 120 points.
There are exceptions to this rule, such as the -3/-3/-3/-3/+3/+3 Ermor setup, which funnels nearly all good events into gem events (which is exactly what Ermor needs) and where the majority of the bad events (and you will get many bad events) don't really matter because people are already dead anyhow, but they remain rare exceptions to the general case.
[ March 29, 2004, 22:37: Message edited by: Peter Ebbesen ]
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