Re: Petition to change LUCK\\ORDER Scales
I'd rather have all the scales back to the Dom1 levels... where they ALL mattered.
Right now Proudction and Death are shadows of their former selves. A land of ultimate production and growth has only 24% better taxes and 60% better production over a land of ultimate sloth and death. Keep in mind the the land of sloth and death gets 560 nation points over the land of production and growth.
I know Illwinter disliked the idea that players wanted Order +3, Prod +3, Growth +3. However it's natural to WANT lots of good things. It was still a challenge to get what you wanted and still be able to make a good nation. Hard choices were called for.
In Dom2 things have been changed to make Prod and Growth much less important. Order was cranked to take up the slack. Luck was largely reduced in potency as well.
I contend that the Dom2 scales are just as imbalanced, if not more so.
I prefer Order being used to influence unrest levels, while Prod & Growth influenced taxes. It made perfect sense. The "simplification" in Dom2 did nothing to help the game. It didn't even stop hiking taxes and patrolling.
This is just my opinion, of course. However I think IW would have gotten much better effect by leaving the excellent balance of Dom1 alone. If they wanted to pump the potency of pretender magic (which seems to be their intent) then it could have been done simply by reducing the nation point costs of magic picks. This would have created minimal disruption to the system that was already working well.
Sorry to drop that long discuusion on the topic of Order/Luck... but the system of scale changes is part and parcel of the issue.
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