Re: Petition to change LUCK\\ORDER Scales
>Make the good (lucky) events as desirable as the bad (unlucky) events are undesirable. In this way, taking order to reduce the frequency of events could prove costly. Taking unluck would cheat your empire of the very amazing things that could happen if you were lucky.
I agree. However IW seems to have a thing for creating a game where there is downward economic spiral. All their decisions have gone that way. I'm not particularly happy with this philosophy.
In a magic world where gods exude population destroying death, there should also be gods that exude an explosion of life.
If high taxes create death, then low taxes should create growth.
If misfortune creates feared events, then luck should create equally welcome events.
I favor a balanced approach, which IMHO would be logical and fun. Obviously Illwinter disagrees, and it's their game. Still, I paid my 50 bucks, and as such feel that I can ***** and moan about my perceptions of their game, for what it's worth.
[ November 22, 2003, 21:22: Message edited by: apoger ]
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