View Single Post
  #6  
Old November 23rd, 2003, 12:40 AM

Jasper Jasper is offline
Major
 
Join Date: Sep 2003
Location: Oregon
Posts: 1,139
Thanks: 0
Thanked 0 Times in 0 Posts
Jasper is on a distinguished road
Default Re: Petition to change LUCK\\ORDER Scales

In Dominions 1 the power of Order was held in check by the fact it let you raise your taxation rate -- but that rate was limited to 200% for everyone. A few extra patrollers and a Order 0 faction made nearly as much money as an order 3 faction. Removing this limitation while simultaneously decreasing the value of Growth and Production was overkill IMHO.

I like the event effects of order/turmoil, but think it's income effects should be 5% rather than 10%. I think it would also be worthwhile to tweak growth and production income changes from 2% to 3%.

Luck on the other hand seems to basically have a "metagame" problem with the kinds of events that exist. Bad events seem to be frequently painfull, while good events seem to be mostly innocous.

As Treebeard suggests, this could be handled by giving all events a +/- rating, and randomly determing the luck level of an event, rather than whether it's simply good or bad. For example, a "d6 - d6 + luck" roll, combined with rating events between +/- 8.
__________________
brass-golem.com
Reply With Quote