
November 23rd, 2003, 07:56 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Petition to change LUCK\\ORDER Scales
Quote:
Originally posted by Catquiet:
I have come up with a second suggestion for Luck/Order that might be easier to implement.
ORDER scale gives +/- 6% gold per tick. +/- 10% chance of random events.
LUCK scale gives +/- 4% gold per tick in addition to it's current effects.
GROWTH and PRODUCTIVITY scales would give +/- 3% gold per tick to make them more attractive.
So at +3 ORDER, -3 Luck you would have +6% gold with rare bad events.
At +3 Luck, -3 Order you would have -6% gold with more common good luck events.
What do you think? Would you consider these scale effects more balanced than what is currently in the game?
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I already find productivity to be crucial, and I don't think it needs to be improved. Growth needs to be improved, but maybe by having it actually cause more growth...
I don't like the ideas of the luck scale causing increased gold income, or weakening Order's gold boost. Instead, I'd like to see very high-level magic (6-10) made cheaper on pretenders to make spending points there more tempting, or graduated costs on scales (going from 0 to +3 order costing 30, 40, then 50) so that +-3 was not always the best choice.
-Cherry
P.S. Does order also cause unrest to decrease? It seems that unrest decreases faster when I choose order +3 as opposed to neutral.
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