 
			
				November 23rd, 2003, 07:56 AM
			
			
			
		  
	 | 
	
		
		
		
			  | 
			
 
  
			
				
				
				Major General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Oct 2003 
					Location: Crystal Tokyo 
					
					
						Posts: 2,453
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Petition to change LUCK\\ORDER Scales
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by Catquiet: 
 I have come up with a second suggestion for Luck/Order that might be easier to implement. 
 
ORDER scale gives +/- 6% gold per tick.  +/- 10% chance of random events. 
 
LUCK scale gives +/- 4% gold per tick in addition to it's current effects. 
 
GROWTH and PRODUCTIVITY scales would give +/- 3% gold per tick to make them more attractive. 
 
So at +3 ORDER, -3 Luck you would have +6% gold with rare bad events. 
 
At +3 Luck, -3 Order you would have -6% gold with more common good luck events. 
 
What do you think? Would you consider these scale effects more balanced than what is currently in the game? 
			
		 | 
	 
	 
 I already find productivity to be crucial, and I don't think it needs to be improved.  Growth needs to be improved, but maybe by having it actually cause more growth...      
 
I don't like the ideas of the luck scale causing increased gold income, or weakening Order's gold boost.  Instead, I'd like to see very high-level magic (6-10) made cheaper on pretenders to make spending points there more tempting, or graduated costs on scales (going from 0 to +3 order costing 30, 40, then 50) so that +-3 was not always the best choice. 
 
-Cherry 
 
P.S.  Does order also cause unrest to decrease?  It seems that unrest decreases faster when I choose order +3 as opposed to neutral. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 |