View Single Post
  #12  
Old November 24th, 2003, 12:03 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Suggestion: How to beef up light inf

Quote:
Originally posted by PDF:
...
- ABILITY TO REFUSE CLOSE COMBAT against heavier troops - this one is very important IMHO. For examples the role of Roman Velites was to fight enemy skirmishers, fire javelins on the enemy front ranks, and then retreat, not to engage Hannibal phalanx or elephants frontally !
...
This is a good point. How about a mechanic that would happen when the enemy approaches to melee range - if the enemy moving up clearly outmatch the friendly troops, and the friendly troops are faster then the approaching enemies, then the friendly troops step away (if possible), rather than letting themselves be hacked to bits. The units that step back would lose action points from their next turn equal to the distance they had to step back (so it's not a free increase in movement ability), and this would also reduce their effective speed for later checks (so surrounded fast units would still get caught).

This would also help freak accidents of the turn-based movement/combat, and other unfortunate plights, such as when a fast horse unit races out ahead, and gets hacked up by a mob of infantry, or if a bunch of infantry charge at a mage or mounted commander who could outrun them, but doesn't because it isn't in the AI script.

PvK
Reply With Quote