Re: Underwater invasion
All your units who are not amphibious will get -3 att and def, and very low movement (and maybe some other negative modifiers, not sure). Archery doesn't work, as stated, and majority of fire magic doesn't either. The only missile that fires is etheral crossbow, I think. Every spell has clearly stated if it does or doesn't work underwater (at least combat ones; my biggest huh? was when I was trying to cast Voice of Tiamat for 5 turns from dry land), so you can prepare the scripts in according to that.
The most obvious tactic is to find shambler reef and use them to help te invasion. I usually don't dare to do it without their help.
edit: simultaneous posting
[ November 23, 2003, 19:06: Message edited by: HJ ]
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