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Old November 24th, 2003, 11:32 PM

Chris Byler Chris Byler is offline
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Default Re: A new idea for magic scales

Quote:
Originally posted by Nagot Gick Fel:
quote:
Originally posted by Chris Byler:
I've never been happy with magic scales only helping research and not helping actual use of magic.
Well, a magic scale does help the use of magic on the battlefield, as it reduces fatigue drastically.


How drastically? If you have any hard data, by all means share it. The manual has far fewer nuts and bolts than I expected (sorry Psitticine, but I want to know all the formulae! ); although it does cover the basic fatigue calculation well (which already puts it a step ahead of a lot of manuals these days), it doesn't say anything about the effect of magic/drain scales on the calculation.

In any case, AFAIK the bonus affects both sides equally, making it less than impressive; and much of the most important casting is ritual, which isn't affected at all. (AFAIK, a few rituals are affected by the MR modifier - if the target is in your dominion.)
Quote:

quote:
Talent would change that
I have another idea. Why not give mages a penetration bonus when it comes to casting resistable rituals - like Mind Hunt - just like their target's MR is modified by the magic/drain scale of the province he's in?

Magic +3 +2 +1 0 -1 -2 -3 Drain (origin)
Bonus +1 +1 0 0 0 -1 -1

A magic scale could even help penetrating magical domes:

Magic +3 +2 +1 0 -1 -2 -3 Drain (origin)
Bonus +5% +5% 0% 0% 0% -5% -5%

I don't think this would help enough. Resistable rituals represent a tiny fraction of all uses of magic, or even of off-battlefield magic. Also, both of your tables show no extra benefit at magic +3, which is exactly the level that is really not worth it under the present system (has the lowest proportional research effect of any 1-point change and is already after you have gotten all MR modifier you can get). In fact it's possible that +3 magic should get you talent 20% (instead of 15%) for exactly this reason.

At least your suggestion is biased toward the owner, though - the battlefield MR modifier lowers the MR of the god's own troops as much as it does the enemy. Gee, I really want to pay points for that.
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