
November 25th, 2003, 12:15 AM
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Major
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Join Date: Sep 2003
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Re: A new idea for magic scales
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Originally posted by Chris Byler:
quote: Originally posted by Nagot Gick Fel:
a magic scale does help the use of magic on the battlefield, as it reduces fatigue drastically.
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How drastically? If you have any hard data, by all means share it. If it hasn't changed since Doms 1, it's 10% less (more) fatigue when fighting in a magic (drain) dominion - so under drain+3 spells cause roughly twice the fatigue they cause under magic+3, eg 130 vs 70 for a 100 fat. one.
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In any case, AFAIK the bonus affects both sides equally, making it less than impressive
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It sure isn't gamebreaking, but you shouldn't underestimate it either. If you're playing a magic nation, the fatigue reduction compounding with the better research rate (and therefore the earlier availability of your mages once you've researched your first battle spells) can give a welcome boost to your early expansion.
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quote: I have another idea. Why not give mages a penetration bonus when it comes to casting resistable rituals - like Mind Hunt - just like their target's MR is modified by the magic/drain scale of the province he's in?
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I don't think this would help enough. Personally I think magic is close enough to good as it is and doesn't further help. At least that's a bonus you can count on, while your "talent" suggestion might yield little or nothing if you're unlucky.
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Also, both of your tables show no extra benefit at magic +3
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For god's sake, Chris, these tables were just an example based on the current (magic scale/MR mod) relationship, I can't believe you're ready to dismiss an idea just because these numbers don't please you. Make that +3/+2/+1/0/0/-1/-2 if you prefer. 
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God does not play dice, He plays Dominions Albert von Ulm
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