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Old November 24th, 2003, 07:02 AM

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Default Re: Please don\'t take my toys away!

It is mainly the money aspect. Even with 10 Provinces pouring in the gold; you are making so much less than any Order based build you are losing incredible ground on both research and production of units.

I've tried both Pangea and BK, SaA using the Luck 3, Turmoil 3 scale. If the benefits for this scale weighed in the same as Order/Misfortune then there wouldn't be as much as issue.

If you look at the various scales which are adjusted more often than not for yourself.

For Me:

Growth: The "extra". I would take Order first, Production second then Growth in that order, unless for some reason I could get away with Sloth; then I would pump this. Even for blood magic; as the virgin loss of population is negligable for it's benefit. The slow increase over time to money is not as benefitial overall than Production scale. (For me, this is a preference)

Death: Almost never chosen; ever. Only 3 races really can choose them and only two have any benefit and that is Ermor, C'tis (Desert Tomb). Unless you are those type of races, this scale will destroy your economy.

Magic: I rarely take Magic even if I have bad researchers as a race. The vulnerability to magic resistance isn't as much on my mind as the points it costs that could be put elswhere.

Drain: I use this fairly often, to the point if 2 if I pick it at all. -2 to Research can hurt your research unless you compensate for it, but you get the benefit of 1 MR which coupled with points isn't as bad as you might think.

Heat/Cold: Only if I have to, to fit racial standards. Easy concept.

Production: This is the second scale I usually up. The only time I wouldn't up this scale would be if I am playing a style that I didn't need resources in order to field a decent army early or late in the game. More often than not this is either maxxed at 3 or Sloth. The factors of this choice are even, production and gold are both desired.

Sloth: I only choose sloth if I can field an army without production. This is rare and if I take this scale I *always* take Growth unless it's Ermor.

Order: I always take Order to 3 unless I am trying out some sort of Turmoil idea. If I adjust luck at all to misfortune I take Order up. Always.

Turmoil: Only for testing purposes. I have never sucessfully put a non Turmoil benefit race/theme (whether manditory or Pangaea) to use. It is counterproductive. If I ever take Turmoil I *always* take some form of Luck almost always 3.

Luck: This is a side note. More viewed from a "Did I take Turmoil or Order" outlook. Never on it's own merits. National heroes and such are nice; but they don't bring home the bacon.

Misfortune: If I have order I take this to 3, no middle ground. There are no other reasons I have ever taken misfortune outside of a few tests to see how many bad events I can get in a row/turn with Turmoil.

That's how I look at it. Others may have other ideas.
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