
November 26th, 2003, 03:20 AM
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Join Date: Sep 2003
Location: Oregon
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Re: Please don\'t take my toys away!
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Originally posted by Keir Maxwell:
Jasper the Medusa you mention is inadequate as a pretender for most of the bless effect races I'm working on. Earth mother with two 9's or Son of Niefel with Water 9, earth or nature 9, Lord of the Desert Sun with two 9's, Prince of Death with a 6 death and 9 water - these are the sort of pretenders I'm using. Only the very best sacred troops work as a basis for a race design, IMO, with one 9 or less to boost them and I'm more interested in the borderline sacred troops.
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But it is still effective. One doesn't need to max out 2 blessings to have sacred troops be reasonably effective. To be frank, IMHO you're effectively asking for free points for your favorite designs.
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I personally don't see the problem with improving specific races which should use turmoil and luck so that they are happy.
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It would be simpler, more effective, and allow more variety to simply fix the inbalanced scales.
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I have been testing a nice looking Tuatha race with luck +1.
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I'm very keen to see how you get past spending 160 cost for luck +1 considering the minor benefits it gives. I found them to be way worse than default Man -- largely because then you can take Order3/Turmoil3.
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If Barbarian Kings gets to recruit through the success of their Khans then playing turmoil won't bother me in the least and if recruiting is turmoil related I'll be +3 turmoil every time.
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This is a dramatic and hard to balanced change, with a very narrow focus. I still don't think it's a good idea.
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As for Pangaea main theme I wouldn't play them without luck3/turmoil3 and don't see why they can't be a decent choice with a bit of tinkering if they aren't now. Turmoil should be bad for most but good for some in my opinion not a reasonable choice for anyone. How many races can play death3 and pretend its a decent choice?
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I'll repeat myself here: O3/M3 gets more than 50% extra income over T3/L3. The generally minor benefits from luck don't even come close to offseting this, and you get more bad events to boot.
Your arguement that Turmoil should have bad effects and not be a reasonable choice for all doesn't jibe with your arguement for free points from Misfortune.
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If its just my particular bent that is at issue then go on - throw my toys away.
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I think you are grossly overexaggering. Fixing Order doesn't "throw your toys away", it only tones them down -- and allows for much greater variety elsewhere.
To me you are simply saying "I won't be able to easily max out 2 blessings by taking free points from Misfortune", rather than "Races with strong blessings won't be effective if Order is balanced". I would consider the 2nd a problem, but not the first.
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