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Old November 26th, 2003, 06:39 PM

johan osterman johan osterman is offline
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Default Re: Please don\'t take my toys away!

Quote:
Originally posted by Kristoffer O:
quote:
Originally posted by Zen:
Well; the Devil's Advocate question is?

Johan you've had and played the game longer than any of us; you've played with the different situation.

If you wanted to win a MP game; and didn't have any "Fantasy" notions, or "Roleplaying" notions not using Ermor or any other Point Rich race/theme.

What % of the time do you choose Order and what % of the time do you choose Turmoil? Then the same for luck and misfortune.
I suspect it would be difficult to beat the roleplaying notions out of him. It is more fun to win a MP game with a "rolplaying god", and diplomacy accounts for more balance issues than god design anyway (but he doesn't like diplomacy too much).

He would probably create a god with too high death or blood magic and turmoil. Probably combined with luck and death scales. What he wouldn't do is have a value of 0 or 1 in any of the scales (perhaps except heat).

If I where to make a maximised design I would most likely go for order 3 luck 3. But as Kristoffer indicated I think other factors such as alliances, starting location, luck (not the scale variety)will dominate the outcome of MP to a much greater degree then the difference between designs of players playing with reasonably competent race designs.

When I first started playtesting dom 1 perhaps 5 years ago I was into maximising race design much more than I am at present. But I think I conduct myself reasonably sucessfully against players that are more heavily into optimising than me anyway these days. So I guess what I am saying is that in the end I do not think it is terribly important to squeeze out every Last drop of advantage from your design points, as long as you do not mess up to badly and is adaptable, you should be able to get by anyway.
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