Re: patch 5 and emergency propulsion
If it was it was due to the problem discussed in an older thread. I think the thread was titled something like 'Baseship unlimited movement per turn' or something like that - you should be able to find it searching for those terms or with 'emergency resupply'.
Basically, it boiled down to this:
Baseship has, lets say, movement 8. You put 10 (or more or less) Emer Resupply Pods (with 5 movepoints each) and a repair module on said baseship. Baseship moves 8, activates TWO ERP's, moves 8 more, activates TWO MORE ERP's, moves 8 MORE, etc, etc. - you get the picture...
I don't know what the maximum move points per turn could be, but it is a LOT more than the designers originally intended - definitely an exploit IMO.
OOPS..posted at the same time, suicide_j....but now I know how many MP's it is - 98!!!
[This message has been edited by rdouglass (edited 24 April 2001).]
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