Re: Construction speed and population size
Maybe someone could mod a facility - an Automated Shipyard or something. Specifically NOT affected by population. I don't mod, but it may be possible; a ship-based yard has steady output......
Also, as a FYI, other threads have talked about construction being slow. I'm from Maine (USA for those not familiar with Maine) and we have the Bath Iron Works shipyard. I read an article this AM about building Ageis Destroyers (by no means large ships when comparing to Cruisers, etc.). The article stated that it takes 8 years from beginning construction to delivery to build 1 destoyer (at a cost of $1.2 BILLION BTW!). That would be 80 turns in SE4 time! So, that may shed some new light (for some) on construction speed - it really isn't that slow.....
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