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Old November 25th, 2003, 11:09 PM

Keir Maxwell Keir Maxwell is offline
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Default Re: Neifel giants suck?

Niefel Giants suck? Nah!

Like most other bless units Niefel giants are not that effective unless you abuse the whole bless concept. An important point to take into account in Dom II is that the value of sacred units includes the possibilities created by powerful bless effects and so if you don't use them they are often not great value.

My Niefel Giant strategy is Earth Mother (Earth9, Naure9) or Son of Niefel (Nature or Earth9, Water9). I have not found nature9 alone particularily impressive. You need a very high dominion with this race as well or else the warmth well melt away your protection and you will die due to low defence - beware of lizards!

I have found that only the most rounded sacred units (such as Machakan Hunters or Palidins of Marignon) or powerful (Van, Tuatha) work well with just one school of bless effects. I tried C'tis Dancers with just water 9 (no death fear effect) and found the increased length of combats a major concern and trashed that attempt.

My difficulty with bless effects at this point is how few genuine options there are to the Earth Mother. I don't like using the same pretender engine over and over and I like to limit myself to thematically appropriate pretender choices. However I'm only just starting to test astral and blood bless effects so I should find some more alternatives.

Cheers

Keir

[ November 25, 2003, 23:22: Message edited by: Keir Maxwell ]
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