
November 26th, 2003, 05:14 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Pangean Musings
Quote:
Concerning the standard theme being weaker than old dom 1 Pangaea: I think the standard theme of Pangaea is significantly improved over old Pangaea. Not only does the Pan posess +1 nature and +1? for a measly cost increase if 30gp. Pangaea now also posess the new stealthy and berserking Centaur cavalry, in both standard and holy variants. Both of these are stealthy and have a strategic move of 3 combined with woodland survival. This makes them excellent as a reactive force, as well as very easy to get to the frontlines. The usefullness of high strategic is more appearent in MP than in SP, since the AI isn't as adept at attacking from several directions as a human player. With the appropriate blessings the white Centaurs become very offensive units, their innate berserk will stack with the berserk bless ability for example, with nature 9 the white Centaurs will also recieve regeneration which is uncommonly beneficial to them due to their large amount of hitpoints. A berserking Centaur, wether white or brown, will also have very hefty attack and strength Ratings. If you find standard theme Pangaea weaker than dom 1 Pangaea I just think you need to switch tactics somewhat.
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Im very thankful for the changes to Pangaea. THank you thank you thank you. Just based on the descriptions Im kindof automatically obligated to play Pangaea and Man.
Im having alot of fun with it. ULMing Pangaea was something I was afraid was going to happen but the other themes make me feel that Ive not been forgotten. Especially boosting the sneak armies.
Still didnt go for some things I like but they can always be added by spell use. (note to other Pangaea players, some pangaea units make AMAZING assassins if you learn how to make that blood heart equipment)
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