
November 28th, 2003, 02:49 AM
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Sergeant
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Join Date: Oct 2003
Location: Blacksburg, VA, USA
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Re: Air vs Nature
Quote:
Originally posted by Saber Cherry:
quote: Originally posted by HJ:
Air shield 20% is still useful for preventing friendly fire.
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I bet +4 protection from Earth 9 is about as good at increasing arrow survivability (say, for arrow-weak Flags) as 45% air shield. Plus, it's useful in many other situations as well. Doubtful. Protection gives increasing returns as you get higher. I don't think it would do much for practically-naked Flags. At most they might barely survive some hits that would otherwise kill them (and have a high chance of getting an affliction).
On the other hand, 45% air shield isn't very much - what level of air do you get that at?
I think Flags need to play to their strengths and get either Fire 9, or some blood, so they can do more damage in the limited time they have. Trying to improve their survivability is a lost cause.
KoC, on the other hand, will benefit a lot from Earth 9 (both the reinvig and the prot), while they don't really need air shield except against crossbows. And reinvigoration is always nice for priest-mages. Offensive blessings aren't bad, but not as good as helping them stay alive longer because they are so expensive.
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People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
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