Thread: Air vs Nature
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Old November 28th, 2003, 04:22 AM

HJ HJ is offline
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Default Re: Air vs Nature

Quote:
Originally posted by Saber Cherry:
The other advantage is that Air Shield protects your troops against friendly fire... while staff of storms renders friendly archers useless, AFAICT.
And that's how I've been using it so far mostly. Crossbows, longbows and arbalests can hurt your sacred knights while they are pursuing the routers pretty badly. Even a little bit of air shield helps with that, as they are already far away, and the missiles are not targeting them, but stray ones fall all over the place and cause damage. I might not want to go all the way with air, but 4 air is useful for your pretender as well in combat, in addition to it not really being that common on summoned mages. It's not as expensive as earth 9, yet it helps the survivability of already superior and expensive sacred troops, as well as protecting your priests/casters from stray arrows. Besides, prot 4 is not all that great against AP missiles anyway. Low % air shield might not be noticeable at close range, but in firing all the way across the field it's decent enough, as it even further reduces the chance that the odd missile that hits the square kills someone.

[ November 28, 2003, 02:24: Message edited by: HJ ]
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