Thread: Air vs Nature
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  #36  
Old November 28th, 2003, 09:24 AM

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Default Re: Air vs Nature

Sometimes all you need is 1 squad to break to completely turn a battle. Or if you use flyers, one commander break and the battle turns your way.

Especially if you are fighting in your own domain or used in tandem with any sort of Panic, Terror type of spells.

In theory it may seem 'weak' but in practice, it is in fact much more useful for certain races. Anything that uses their sacred units for flanking or flying units. Mach, Van, Mic, Marig are prime examples of Death 4 being useful; though it is always better at 6 or 8 .

[ November 28, 2003, 07:29: Message edited by: Zen ]
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