
November 28th, 2003, 01:11 PM
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Second Lieutenant
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Join Date: Sep 2003
Posts: 483
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Re: Air vs Nature
Quote:
Originally posted by Keir Maxwell:
quote: Originally posted by HJ:
At death 4, your troops get lesser fear -4, which means that they influence one square out of 8 that surround them, and force morale check with +1 bonus for the opponent.
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If you are right that this is how it works then Death is pretty mislery but are you sure of your explantion whereby -4 fear only hits 1 square around the unit at random? I would have thought it would automatically begin by assigning the fear affect to the square in front of the creature with fear.
Certainly hard to know for sure from practice - I look forward to confirmation on this.
cheers
Keir Well, I'm basing my assumptions on the statements made by the devs in the following threads:
Lots of info on fear effect & radius in this thread:
http://www.shrapnelgames.com/cgi-bin...4;t=000294;p=2
Also some info on area effects (this time for banners, but it's still applicable):
http://www.shrapnelgames.com/cgi-bin...;f=74;t=000214
If I understand correctly, lesser fear -4 which you get from the death 4 blessing results only in 1 square (or maybe 2 squares, it's nt really clear) out of 8 that surround the unit being randomly selected for the effect and enemies, if present in that square, have to make a morale check while having a bonus of +1. That's why I think it's really not much. If units have intrinsic fear, which gives an area of 5, it stacks nicely with the blessing then. But death 4 blessing is IMHO a rather weak effect.
[ November 28, 2003, 11:27: Message edited by: HJ ]
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