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Old November 27th, 2003, 01:19 AM

SurvivalistMerc SurvivalistMerc is offline
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Default Re: Talk about this God....

He may have meant that his pretender would hope for air sites and forge eyes of aiming for his magi. That is how I interpreted it.

Those eyes of aiming make a huge difference (or at least seem to to me). The problem is that you have to hope to find air gems, which you aren't guaranteed with air 1.

I'm a little worried about his turmoil and fortune scales. But I've never played with scales like that. Some of the Abyssian units that I love to use such as the Dragon and Anathament warlock are very expensive. The dragon, fortunately, is sacred.

If I recall correctly, Abyssian troops are both expensive and resource-intensive. So I think both order and production would benefit the nation, especially since most provinces will already have their income negatively impacted by the heat 3 scale that your troops prefer.

-21% income from turmoil 3
-15% income from heat 3 (but I don't think this affects your starting province...just my supposition) (Also not -30% supplies which I might consider countering with a bit of growth for this race, though it isn't light infantry intensive and can probably stand the decrease in supplies. Nature would also be a nice alternative since you could forge items that would make the supplies unnecessary.)

+6% income from productivity 3
Overall: -30% income compared to base. I hope you strike it rich in terms of luck events. Because although I'm a newb I don't think I could make it work easily with this much of an income hit.

Would change around those dominion effects, but there may be something I as a newb am missing here.

I would consider something like going nature 9 on the pretender for regeneration and poison resistance on the troops (something you don't have...and those abyssians would certainly scare me more if they were to regenerate. Also regeneration would protect your commanders which are quite expensive from battle afflictions). I totally understand the blood 4, which you can probably empower up even more, because abyssia has wonderful access to blood slaves.

I might let one of my warlocks be the air mage and go for only two paths. That savings might let you concentrate more on your dominion effects since new paths are expensive to open for Moloch.

I'm writing this more for criticism of my criticism than anything else. I've never played abyssia past about turn 40 on the demo. (Hope this doesn't appear hypercritical)
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