Re: AranMP game (renamed)
I'm interested.
1) I prefer A since the diplomacy will be simpler - just kill everybody else. But if we had a mix of new players and vets, it might cause a small problem.
2) It doesn't matter to me.
3) I prefer the 5 turns/week option. Due to time constraint in real life, I don't want make it too much a burden.
4) Either way is fine. I'll design my nation accordingly.
5) 40% or 50%.
6) Common is good.
7) Either 5 or 6 is reasonable.
8) Ulm, Tien Chi, Man.
9) Normal.
10) % Map control is good.
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