
December 1st, 2003, 04:42 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Adjusting battlespeed / naming commanders
Quote:
Originally posted by Endoperez:
In Dom1, to rename a commander:
In his info screen (right-click opens that), press r. Or maybe shift+r.
And, that was removed because of three armies led by PowerMonger the Frost Father/ Sea Father/ Ice Druid. Or somesuch. You could get your enemy wondering unless he knew all available pretenders. Or because a pretender was renamed!
Only way I can think that would remove the need of this would be if pretenders/prophets etc. were very clearly named in scouting reports, commander types were mentioned in there AND in Hall of Fame. And even then this might not be enough.
|
Im afraid that was my fault. One of my early hacking reports was the tactics avaiable by renaming your pretender.
However Darryl reminded me of something. In MoM you got a chance to rename your heroes when they first appeared. That might provide a safety if it can be implemented. A one time deal when the commander is first created. Maybe after you select the commander you want next round and while its still showing on the recruiting screen then hitting R could give you access to the old rename function but only there.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|