
December 2nd, 2003, 01:20 PM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
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Re: Adjusting battlespeed / naming commanders
Quote:
Originally posted by johan osterman:
quote: Originally posted by Pocus:
This has already been hashed and rehashed many time, this issue on battle speed, but as we got no answers if the problem will be solved, we can pretends that IW didnt know how detrimental it is to the game.
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Would you care to spell out what you are implying here? Dont be suspicious, I imply nothing more that what is written (in bad english, I agree). We got a response from you or another member of IW, about the reason why there was no battle speed functionnality, but never got a precision telling us if yes or no the issue was deemed of sufficient importance to IW that in a future patch it should returns, as in dom 1.
It is very detrimental to multiplayer gaming where you need to check battles with keen eyes to understand the subttle mechanisms which were triggered. Should I really wait 15 minutes in a big battle to reach the point were my ice devil was killed, and to understand that he collapsed of fatigure because of excess heat generated by lava warriors, and not because he was hit a single time?
Sure, I can just check the battle summary and draw the false conclusion that he was killed because he was too low on def and/or armor. But if I play like that, I loose 90% of the subttlety of dominions.
Fixing the issue is a question of priority (or lack of), and we dont know if this is an important issue for you (for us, MP'ers it is). We just want this answer.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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