
December 1st, 2003, 05:03 PM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: New Idea for Magic Item (Huge Advantage, Huge Disadvantage)
Quote:
Originally posted by Argitoth:
To combat the mind-afflicting spells like Mind Burn and Mind Hunt, etc, I have formulated a new magic item.
Helmet Slot
Mind Prison
A commander wears this helmet and gets the status "Mindless". Now, I know this seems too cheap, so the helmet also causes a commander to become "FeebleMinded". Good for those R'lyeh armies.(CURSED)
That way, you cannot protect your mages. It is only good for regular commanders and requires 5 astral gems and is a level 6 construct.
Another solution is that the helmet prevents any spellcasting or rituals but the mage becomes mindless without having to become feebleminded. That way it would have a wider use. (NOT CURSED)
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I'm ok with the idea of a mind protecting helmet, but why should it be so penalizing ? Magic armor for example does not force you to speed 1 and def 0 .. 
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