
December 1st, 2003, 12:53 PM
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Second Lieutenant
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Join Date: Sep 2003
Posts: 483
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Re: Micromanaging armies and commanders
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Originally posted by Elmo:
Yeah I've lost troops to my own arrows when they are pursuing a routed enemy. Just chalked it up to fog of war but I'm going to experiment with the full game when I get it to see if micromanaging can reduce those losses. Just thinking out loud here but can you put the archers out front so they fire and then retire back through your lines?
I also have not had a problem with replay speed but most of my battles have been realtively small. I just hit "Q" once the outcome is obvious and then go read the final re**** to get the head count. Maybe I miss something doing that though?
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At the moment, you can order them to "Fire and flee". This will result in them fleeing from the battle entirely, meaning they'll end up being scattered in the neighbouring provinces as they would if you lost. This is supposed to be redone in the patch, so that they stay with the army after they've fled the field. But I still think that something of a sort I suggested would be much better, as you could still use them in battle after they've stopped firing as a Last-ditch defense if they are holding ground. And if your cavalry archers fled, you wouldn't be able to use their melee capability at all, and this is where "Fire and attack" comes in. But if you're thinking TW skirmish ability, no, nothing of a sort is possible.
As for replay speed & watching battles - I guess it's a personal thing. Some people play for the results, or have viewed the battles so many times so that they have lost interest. I tend to enjoy watching them, as they are the main point of the game, IMHO. Not so much because of the improving my effectivness of play, but because I like it, and I watch even the most insignificant battle just because I enjoy them. Being able to speed up battles wouldn't hurt, but it's definitely not a showstopper for me.
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