
December 2nd, 2003, 07:08 AM
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Sergeant
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Join Date: Oct 2003
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Re: Nation/Race Guide
Quote:
Originally posted by Aetius:
So if anyone out there wants to advice me on how to set up a winning Pythium, Marignon, or Man I am ready to listen.
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Ignoring Marignon the answer is something like order3, misfortune3, prod3, +growth as much as you can afford, castle or wizards tower and build lots of HI and more castles/towers for more HI. With Pythium some of your HI even gets a strat move of 2. With Arco you get Hopilites and Elephants can gobble up your spare gold and be fun to learn to use - as long as you don't mind getting trampled a bit along the way.
Don't forget sermons of courage and when you can get it Fanatacism as morale decides battles - all my armies have a morale booster along and if its a big one they better be able to do Fanatacism or I better have a few.
Magic is really cool and dandy and you can do wonderful things with but its actually somewhat optional until the mid-to-late game. It can be a distraction from getting out there and conquering. I say this partly as both Arco and Pythiums magic, while v.powerfil is fairly diverse and/or complicated so you may not want to pay it to much mind initially. Drain scales can work fine and both races are so strong that they should be able to out-Ulm Ulm early plus get magic later.
Marignon is another matter and more complicated an answer. Similar sort of scales to above. I would suggest for the start trying defensive army deployments using alot of Xbow, some men-at-arms a bit to the fore on hold-and-atack as pin cushions, Greatswords (H-a-A)if you want strike infantry and Knights etc when you can afford. You can build some GM's early and use them for holy pyre and morale boosting and they will get on the hall of fame. All in all very shooty early on and can be fun.
Enjoy,
Keir
[ December 02, 2003, 05:15: Message edited by: Keir Maxwell ]
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