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Old April 27th, 2001, 11:27 PM

Sinapus Sinapus is offline
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Default Re: Specific facilities, what do they do?

quote:
Originally posted by DirectorTsaarx:
Since no one else completely answered this one; yes, repairs are free, but you can only repair a certain number of components per turn. A repair bonus means you repair more components per turn (especially useful for retrofits, obviously). BTW - you can repair multiple ships per turn with one repair bay/shipyard. So a repair bay that can repair (for example) five components per turn can repair one component on each of five ships per turn, or five components on one ship, or any other combo that adds to five.


And the repair penalties work as well. Or at least that's what I found out when I set a race to 50% capability and yes, it did indeed repair at half. Maybe someone could do that as a further handicap when playing against the AI. Refits and repairs take so much longer.

There also seems to be no way to prioritize ships. The components on a particular ship seems to get repaired in the order set on the repair priorities list, but it seems to repair one ship at a time so long as it has capacity to repair components. This isn't really a problem at my refit sites w/multiple repair bay IIIs, of course.



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"What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?"
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